How gifts drive the game
In an interactive game, every viewer action has an effect on screen. Here's how Liipoi turns gifts, likes, and comments into game actions.
Triggers and actions
Liipoi reads five kinds of events from your live: gifts, likes, comments, follows, and shares. Each game pairs those events with actions; for example, commenting “1” puts a viewer on Team Red in Tarik Tambang.
Those pairs are called rules. Every game ships with default rules, and you can change them in the Game actions menu.
Gifts scale with value, but dampened
The default rules use a gift's diamond value: the bigger the value, the stronger the effect. Big values are dampened along a flattening curve, so a 1,000-diamond gift is far stronger than a 1-diamond gift without being 1,000 times stronger. One gift doesn't end a round outright.
Likes count per viewer
“Every 20 likes” means every 20 likes from the same viewer, and the action belongs to that viewer. Viewers who keep tapping like still feel part of the game even without sending gifts.
Example: Tarik Tambang
Tarik Tambang's default rules:
- Comment “1” or “2”: join Team Red or Blue.
- Every 20 likes: a small pull for that viewer's team.
- Gift of 1+ diamonds: a pull scaled to the diamond value.
- Gift of 30+ diamonds: a giant puller helps for 8 seconds.
- Gift of 100+ diamonds: the other team freezes for 3 seconds.
Why Liipoi avoids prize wheels
The “send a gift to spin the prize wheel” format can be treated as breaking LIVE rules, and the penalty lands on the streamer's account. So Liipoi games don't use raffles: gifts add power inside the game, they don't buy a chance at a prize. Viewers don't get money or goods.